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Reading the future' — Virtual Reality in Scholarly Publishing | by Nicole Mekinulov | Medium
Digiday+ Research: Beyond the hype, how publishers are actually using AR and VR - Digiday
Publishing Industry VR/AR/XR Use Cases | ISM
Veteran VR Studio nDreams Raises $35M to Expand Dev & Publishing
Cardboard VR Projects for Android : Linowes, Jonathan, Schoen, Matt: Amazon.es: Libros
MelodyVR keen for more publishing deals after Warner/Chappell
Fast Travel Games será también editora de juegos de realidad virtual
Publishers Bullish On VR And 360-Degree Videos At NewFronts - IPG Media Lab
Spotlight on New Technologies: Virtual Reality – PageSuite
Remember virtual reality? Its buzz has faded at CES 2019 | Mint
What does the games industry really think about virtual reality? | Games | The Guardian
Media Publishers Doubling Down on Virtual Reality - VRScout
Una firma gallega abre la primera tienda de realidad virtual para videojuegos del mundo - La Opinión de A Coruña
Here's All the Game Devs Supporting PlayStation VR - GameSpot
Virtual Reality and Book Publishing's Future | Bookmobile
AR/VR/Mixed Reality: The Next Revolution In Digital Publishing Industry | OneRead
Virtual Reality For Writers, Publishing And Gaming With Rob Morgan | The Creative Penn
What is the long term potential for publishers with AR and VR technologies and in the Metaverse? - Twipe
Paul Bettner, co-founder of Playful Corp which created the new "Lucky's Tale" game for Oculus Rift, tries on the Oculus VR Inc. Rift Development Kit 2 (DK2) headset to play "Lucky's Tale"
Why VR might be a bust for publishers | What's New in Publishing | Digital Publishing News
Magazine Publishers Begin to Embrace Virtual Reality – Folio:
HTC Says Triple-A Publishers Risk not Investing in VR - WholesGame
Inside the Largest VR Game Publisher In Japan - YouTube
Fast Travel Games aims to fill "great need for VR publishers" | GamesIndustry.biz